Projects
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BUILDING AN INTELLIGENT ROBOT
Submitted By: Ismaila Wane
Spring 2003
Throughout history, men have been always fascinated in building
artifacts that would behave autonomously. For both entertainment
and practical tasks purposes, those artifacts are becoming part
of our daily lives. An artifact that could play a board game or
clean a building is interesting Artificial Intelligence problems,
especially when we use robotics to enable the artifact to physically
do so. The experience in designing such systems is invaluable
since it gives hands-on experience in designing AI systems. This
project allowed Ismaila to use practical skills in programming,
knowledge in electronics and mechanical systems and allowed him
to understand more on how to build intelligent systems. He was
fortunate enough that the robot he built from scratch has the
potential to become a viable product, targeting the research and
educational market. The simulation software is still under development,
but the whole system itself has been figured out. His approach
on this project and in any AI-related project is to design how
the system should work. Once the design is figured out, the implementation
can be done with the help of other persons. During this year long
research, Ismaila was able to explore many fields and see how
he could bring them together in order to design a real-world problem
solving device. The project gave him enough groundwork to be able
to focus onto a more advanced robotic project. From this project
Ismaila and his team were able to incorporate a company called
Gbotics. Its initial mission is to supply a common humanoid platform
to schools, researchers and other robotic enthusiasts. You may
view their website at www.gbotics.com.
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JONOVA - ROTARY ENGINE
Submitted By: Russell Mitchell
Team Members: Fahad Al-Maskari, Jumaa Al-Maskari, Keith Brewer,
Josh Ludeke
Spring 2003
The project led to the development of four possible project phases.
Phase I involves developing an animated CAD drawing illustrating
the motion of the engine while providing enhanced visualization
for thos unfamiliar with the project. Phase II consists of developing
a stereo lithography model for dynamic design validation. The
completion of Phase III is a working metal model run on compressed
air. Finally, Phase IV is a hot, fuel-burning engine. This was
an optional stage, to be completed if time premitted. The current
design predicts an ideal engine capable of producing nineteen
horsepower at 3000 rpm. This design incorporated internal compression,
which ultimately results in a more enviromentally friendly engine,
since less fuel is required to produce the same power. The original
aim of the team was to build q hydrogen burning engine. Time,
safely and sealing limitations made accomplishing this highly
improbable. The hardware for the final prototype, an aluminum
engine, has recently been completed due to the generous donation
of machine time and material from the University Research Instumentation
Center. This final prototype includes bearings, cooling channels,
spark plugs, coil, distributor, carburetor and other equipment
necessary to reach a fuel-burning state. Phases I, II and III
were completed that resulted in a successful design project.
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ORACLE ENGINEERING GROUP
Submitted By: Hideyoshi Delgado & Burton Daylay
Spring/Fall 2002
A good company
image is crucial and a professional web site plays an important
role in attracting potential clients. Oracle Engineering Group
understands this principle and is eager to implement an Internet
website to increase their visibility. At the same time, they like
to include as much information about the company, in order to
be competitive. Smaller engineering companies like Oracle Engineering
Group compete for the same projects as large firms. The website
will increase their visibility in the industry and by presenting
the company's capabilities at the same level as their larger competitors.
You may view the new website at www.oracleengineering.com.
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MediaRites
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SOUND DESIGN
Submitted By: Elissa Repowitz
Spring 2002
For Elissa's senior
design project, she did a sound design for the play "Tongue
of a Bird" by Ellen McLaughlin, a workshop production through
the University of Arizona Theater Department. The first section
of her report is the script analysis and research section. After
reading the script once to get an understanding of the play, she
analyzed the script using a format she had previously used in
her sound class. The second section of her report is technical
information. This included tech week, sound hang, sound levels,
dry tech, tech rehearsals, and finally dress rehearsal and then
the actual live performance. Third section is the script, where
Elissa marked down all of the cues with their appropriate names,
which followed every rehearsal. Fourth section contains the cue
sheets. The final section contains the sound plots. This was truly
iterative process. Elissa's project perfectly combined her focus
(industrial engineering) and complimentary (entertainment) areas.
The theater connection is clear. Her industrial engineering background
helped her to analyze the play differently than if she only had
studied theater, and she used her skills to schedule the times
of the sounds. Elissa used her engineering background to help
her organize the sounds to provide a perfect sound design. She
also used her technical background to troubleshoot any technical
problems that arose.
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INDUSTRIAL TOOL, DIE & ENGINEERING,
INC.
Submitted By: Ricardo Guzman
Team Members: L. Parra, J. Wood, M. Mitchell
Fall 2002
ITDE needed a system
that would enable the company to be more productive and efficient
in tracking certification papers, job numbers with inventory of
materials that were left from previous jobs. ITDE's problem of locating
materials in storage with certification papers and job numbers had
to be done manually, which usually took approximately 18 minutes
per material. The senior design group recommended that they use
the database FileMaker Pro, along with paper slip forms. Paper slip
forms are used in conjunction with the database as hard copy references
for updating material on the database. Utilizing one database and
reducing overall process time by approximately 10.5 minutes, it
became apparent that this new process met ITDE's needs. |
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FORMULA SAE
Submitted By: Dennis Walsh
Fall 2002
The primary goal of
the project was to create a Formula-style, open wheel racer which
would be sold to a weekend Sports Car Club of America race enthusiast.
The secondary goal was to compete against, and beat, other schools
in the National Formula SAE competition. This project was the
most time consuming, frustrating, and rewarding project that Dennis
has ever attempted. To take an idea and turn it into a moving,
dynamic car is a wonderful experience. Dennis felt as though he
came out with a better understanding of engineering. From an engineering
standpoint, this project forced him to innovate and fight through
problems. For instance, the brake over travel switch was added
on late to the project. While the solution was not hard to derive
on paper, the implementation was quire difficult. Implementing
was a new goal for most of the team. As engineers, they are taught
to design with pSpice circuit simulation, MATLAB, and ANSIS for
structures--they are not told to build them. While the circuits
were somewhat simplistic by 400-level EE status, implementing
them so they would stay on a 100 MPH car without shorting, coming
loose in a crash, or being susceptible to the weather was the
biggest hurdle. Dennis was proud to be part of this team regardless
of how they finished in the competition. This gave them real "hands
on" experience.
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ERONOMIC & INTERFACE ANALYSIS ON ART SOFTWARE
Submitted By: Andrea Monier
Fall 2002
In this day of age,
everything is being produced by technology. However, a realm of
our world, which is recently being introduced to this phenomenon,
is art. Digital art is becoming a way of life and a beginning
to take over the conventional and traditional ways that art is
designed. As a digital art advocator believes, "...Numerous
digital files printed to paper and canvas, and visually the results
can be stunning..." (Pangia, John, 1999). Therefore, can
such software enhance artwork? In addition, instead of the software
replacing the traditional ways of art, what if it is just looked
at as a separate entity of art entirely? These questions will
be addressed thoroughly as we analyze the given software and propose
a design for an integrated software to ASSIST in the design process.
The targeted user in this case, is the University of Arizona Theater
Arts Department. Included in the project are ergonomic and interface
definitions that are adhered to when designing the given template.
In addition, usability, ease of use, cost efficiency compared
to other software packages, designing to the mean (average), and
visual aesthetic value of a template, were underlying concepts
when conducting the analysis and proposing the design idea.
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BUILDING FOR THE FUTURE: A VISION OF SUSTAINABLE DESIGN FOR
THE UA DEPARTMENT OF RESIDENCE LIFE
Submitted By: Andrea Marafino
Team Members: Athena Bertolino and Erica Hansen
May 2001
Andrea and her team
undertook this project since The University of Arizona has a on-campus
housing shortage every year. They used current materials available
in print and on the web to compile information about green building
alternatives in use today. This information is meant to serve
as a starting point for considering implementation of green building
practices at The University of Arizona, and more specifically,
for future housing construction on campus. Issues covered are
main building materials, roofing materials, interior materials,
energy conservation, water conservation and waste reduction and
recycling. After the research portion was completed, a list of
suggested alternatives for use specifically at The University
of Arizona was made, taking into consideration climate, geomorphology,
surrounding environment and uses, price, and current building
codes. The final section of the report included brief summaries
of six successful examples of green building practices within
the United States and a comprehensive reference list for further
exploration of the subject.
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http://www.glhn.com/web/
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INTRANET DESIGN USING DYNAMIC HTML & ASP SECURITY "GLHN
INTRANET"
Submitted By: Steve Wargocki
GLHN Advisor: Ellen Alexander
May 2001
GLHN Architect&
Engineers, Inc. is a medium-sized design and consulting firm in
Tucson, AZ. It is not the biggest operation in town, but it is
large enough to have a variety of special needs. Steve worked
with GLHN since October of 1999, serving as their website designer
and administrator. GLHN approached Steve to design a secure and
dynamic intranet for their company. The ultimate goal was to produce
a site that would facilitate all of the interdepartmental communication
that takes place on a daily basis. GLHN was in need of a corporate
intranet that was secured on either a company server or through
an ISP. The site also needed to facilitate interdepartmental communication
and awareness as to the status of a variety of concurrent projects.
The end result was a corporate intranet that is designed entirely
using ASP (Active Server Pages) and DHTML (Dynamic Hypertext Markup
Language). ASP allows for all of the scripting and database connectivity
of languages like PERL, or CGI without having to be complied through
UNIX. ASP works just like JavaScript - the author codes the scripts
right onto the pages. The script automatically executes when the
page is called. There is little to no complicated server configurations
involved with ASP, which is important in GLHN's case because their
ISP offers little in the way of server access for complicated
scripting and if the company switches providers anytime in the
future. This would mean, all of the files need to be able to be
copied onto a new server and just start working again. With ASP,
this is exactly what will happen. GLHN is pleased with the intranet
developed.
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T. Legualt/Eurelios
http://perso.club-internet.fr/legault/

T. Legualt/Eurelios
http://perso.club-internet.fr/legault/
Mars-Photojournal - NASA
http://photojournal.jpl.nasa.gov/
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CCD IMAGING
Submitted By: Aaron Palazzolo
Fall 2000
In order to present
his senior project, Aaron put together a CCD Imaging presentation
CD. Aaron combined his music and computer backgrounds and was
able to seamlessly integrate his project into a multimedia interface.
Aaron programmed the entire project using Microsoft Visual C++.
This allowed him to incorporate video, sound and images into a
smoothly running program. The only drawback with Visual C++ (and
many other programming tools) is that the multimedia components
require that certain libraries and file types are pre-installed
on the computers to be used to run the program. Aaron was able
to isolate a few of these necessary components and attempted to
include them on the CD but there is a chance that the CD will
not run on a given machine. Besides the programming in C++, he
used Adobe Premiere to assemble and edit the movies and used Sound
Forge and Cakewalk Pro Audio for the sound. The planetary flyby
in the intro was done completely by Bryce4. This allowed him to
position a camera in a 3D environment and have it follow a path
around this environment. The text animation during the intro and
during the credit movies was done using 3DstudioMax. This program
is similar to Bryce4 but instead of being a 3D rendering environment
made especially for landscapes it is made to render anything and
everything. Aaron was able to apply various distortions to the
text to get it to catch on fire, blow up, rotate, and even vanish
into the blackness. Overall, the use of 3D modeling, sound modeling,
and programming software enabled Aaron to put together the final
presentation. The integration of each of these components was
essential and allowed the information gathered during his project
to be presented in a much more entertaining manner.
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